Left 4 Dead (series)
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''Left 4 Dead'' is a series of cooperative
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
video games published by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
. Set in the days after a
pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic (epidemiology), endemic disease wi ...
outbreak of a viral strain transforming people into
zombie A zombie (Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in whic ...
-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes. The games encourage cooperative play between up to four players, each taking the role of one of the survivor characters and the computer controlling any unassigned characters. Players use a combination of
melee A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
weapons, firearms, and thrown objects to fend off attacks from the bulk of the infected creatures, while using an assortment of healing items to keep their group alive. Certain unique infected creatures pose a more difficult challenge, typically requiring teamwork to take down effectively. The games are overseen by an " AI Director", designed to give the players a more dramatic experience based on their performance, penalizing players for stalling while rewarding players with special weapons by taking longer or riskier paths. The Director also makes gameplay dynamic, meaning that no two playthroughs are quite the same.


Video games

*''
Left 4 Dead ''Left 4 Dead'' is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the ...
'' was released in November 2008. The game's development was started by
Turtle Rock Studios Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Michael Booth. It was acquired by Valve in 2008, but was re-founded in 2011 as an independent company by Phil Robb and ...
, who were bought by Valve during the game's creation, with continued development occurring at Valve's studios. *''
Left 4 Dead 2 ''Left 4 Dead 2'' is a 2009 first-person shooter game developed and published by Valve. The sequel to Turtle Rock Studios's ''Left 4 Dead'' (2008) and the second game in the ''Left 4 Dead'' series, it was released for Microsoft Windows and Xbox ...
'' was released a year later in November 2009. Valve attributed the short turnaround between the titles as a result of having many ideas to expand on the first game, but more than could be reasonably done through software patching or downloadable content. The fast turnaround of the sequel was initially criticized by many players of the first game, leading to a temporary effort to boycott the second game. Valve helped to placate matters, demonstrating that it was still developing content for the first game, including a crossover campaign, "The Passing", between the characters of both games.


Downloadable content

* ''Crash Course'' is the first
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) campaign for ''Left 4 Dead''. It is free on PC, but not for Xbox 360. It was released on September 29, 2009. According to Valve it is meant to bridge the gap between No Mercy and Death Toll. *''The Passing'' is the first DLC crossover campaign of ''Left 4 Dead 2'', which includes a new campaign and "new co-operative challenge modes of play" and introduces a new firearm, the M60; the Golf Club, and a new Uncommon Infected called the Fallen Survivor. It was released April 22, 2010. *''The Sacrifice'' is a three-chapter DLC for both ''Left 4 Dead'' and ''Left 4 Dead 2'' and was released on October 5, 2010. Taking place after ''Blood Harvest'' and is considered to be the prologue to ''The Passing'', as both campaigns are connected to each other. *''Cold Stream'' is the third DLC for ''Left 4 Dead 2''. It was announced in a blog post on February 16, 2011. ''Cold Stream'' was released on March 22, 2011 in beta form on Steam, and it was officially released in its final form on Steam on July 24, 2012. Cold Stream was released on the Xbox Marketplace August 3, 2012 for 560MSP. It was created by map making community member Matthew Lourdelet and features various wall graffiti featuring the author's friends. *''The Last Stand'' is a community-made scenario for ''Left 4 Dead 2'', and was released on September 24, 2020 with Valve's blessing as an official update to the game. The update includes over twenty new maps for survival mode, a new campaign, and additional updates to the game.


Spin-offs and crossovers

*''The Mercenaries: No Mercy'' makes a return on the PC version of ''
Resident Evil 6 ''Resident Evil 6'' is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the ''Resident Evil'' series, ''Resident Evil 6'' was released for the PlayStation 3 and Xbox 360 in October 2012, and for W ...
''. As an exclusive to ''No Mercy'',
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
and game developer Valve had teamed up to allow ''Left 4 Dead 2'' content for ''No Mercy''. The content includes the main cast from ''Left 4 Dead 2'' being playable characters with their own loadouts alongside the Witch and the Tank replacing the Bloodshot and the Napad as enemies. *'' Pixel Force: Left 4 Dead'' is a downloadable indie game where the game is played as if it were released for NES. * is a version of ''Left 4 Dead 2'' released on December 10, 2014 for Japanese arcades by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
. The game features the same scenarios and locations as ''L4D2'', but features a different cast of survivors unique to this edition. *The ''No Mercy'' level of ''Left 4 Dead'' appeared as DLC for the cooperative-shooter '' Payday: The Heist'' and its sequel ''
Payday 2 ''Payday 2'' is a cooperative first-person shooter video game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's '' Payday: The Heist''. It was released in August 2013 for Windows, PlayStation 3 and Xbox ...
''. *On August 20, 2015, a free update was released for the PC version of the game '' Zombie Army Trilogy'' which imported the eight survivor characters from the ''Left 4 Dead'' games. *In March 2017, asymmetric horror game ''
Dead by Daylight ''Dead by Daylight'' is an asymmetric multiplayer survival horror online game developed by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a savage Killer and the other four play as Su ...
'' released the "Left Behind" DLC for PC, which unlocked Bill as a playable character. It also unlocked Zoey, Ellis, Francis and Rochelle costumes for Meg, Dwight, Jake and Claudette respectively.


Comics

Tied to the release of "The Sacrifice" downloadable content, a four-part web comic drawn by
Michael Avon Oeming Michael Avon Oeming is an American comic book creator, both as an artist and writer. Career Oeming is a fan of ancient mythology, having written or drawn several projects centering on the Norse gods. He frequently collaborates with long-time f ...
was released to describe the events of the first set of survivors, Bill, Louis, Zoey, and Francis, that led them to meet the second group, Coach, Ellis, Rochelle, and Nick. Each of the parts provides a backstory for each of the first survivor characters at the onset of the pandemic, and also follows directly up on the final campaign from the first game, "Blood Harvest", where the survivors, identified as carriers, are taken to a secure military facility. The use of the comic medium to expand the game's story outside of the game's bounds has been used by Valve before in promoting ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and ...
''.


Merchandise and other products

Within ''Left 4 Dead 2'', a fictional
southern rock Southern rock is a subgenre of rock music and a genre of Americana. It developed in the Southern United States from rock and roll, country music, and blues and is focused generally on electric guitars and vocals. Author Scott B. Bomar speculat ...
band called the Midnight Riders was introduced. Several songs have been produced for the game and tie-in promotions. Two of them, "Midnight Ride" and "One Bad Man", have appeared as downloadable content for the ''
Rock Band A rock band or pop band is a small musical ensemble that performs rock music, pop music, or a related genre. A four-piece band is the most common configuration in rock and pop music. In the early years, the configuration was typically two guita ...
'' series via the
Rock Band Network The ''Rock Band'' Network (abbreviated RBN) was a downloadable content service designed by Harmonix with the help of Microsoft to allow musical artists and record labels to make their music available as playable tracks for the ''Rock Band'' seri ...
. Valve released a series of holiday cards themed after the survivors, created by Alexandria Neonakis. Three plush toys have been released based on the ''Left 4 Dead'' series' infected; first with the Boomer, and later with the Hunter and the Tank. They are to be followed by two more plush toys yet to be released. They were also created by Alexandria Neonakis. In June 2011, it was confirmed that Valve had signed a deal with NECA, to produce action figures, which includes ''Left 4 Dead'' and other Valve series. There are two figures produced so far, ''Left 4 Dead''s Boomer (which was released in June), and ''Left 4 Dead 2''s Smoker (which was released in November).


Cancelled sequel

Valve has not yet made any direct statement related to future games in the series, though Chet Faliszek said in 2012 that like Valve's other games, a sequel had not been ruled out. Rumors from 2013 through 2016 led players to believe that Valve was developing ''Left 4 Dead 3'', with a target release date in 2017. In April 2019, Tyler McVicker of ''Valve News Network'' reported that while ''Left 4 Dead 3'' had been in development at some point at Valve, it had been subsequently cancelled a few years earlier. Assets that McVicker had obtained showed a level comparable to assets used in '' Counter-Strike: Global Offensive'', and indicated that very little other work appeared to have been done on the title. In July 2020, multimedia storybook ''The Final Hours of Half-Life: Alyx'', which focused on the 2010s at Valve, gave information about the cancelled ''Left 4 Dead 3'' project that was developed around 2013, describing it as an open-world game set in Morocco where the player fights hundreds of zombies. The project was shelved due to the slow development of the ''
Source 2 Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, ''Dota 2'', being ported from Source that same year. Since then, Valve's '' Art ...
'' engine. At
The Game Awards The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards, ...
2020, Turtle Rock announced ''
Back 4 Blood ''Back 4 Blood'' is a first-person shooter developed by Turtle Rock Studios and published by Warner Bros. Interactive Entertainment. It was released on October 12, 2021, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Ser ...
'', their spiritual successor to ''Left 4 Dead 2'', released on 12 October 2021.


Setting

The ''Left 4 Dead'' games take place in the days following a pandemic outbreak of an infection that transforms humans into feral, zombie-like creatures, seeking to kill those yet to be infected. Within the United States, the Civil Emergency and Defense Agency (CEDA) orders the creation of safe zones with the aid of the military, and evacuates as many people as possible to these areas, aiming to transfer them to islands and ocean-going ships, as the infected are unable to cross bodies of water. A number of people are discovered to be immune to the infection, though they can carry and unintentionally spread it to others. In both games, four of these "Carriers" or otherwise just immune humans, meet and become the game's "Survivor" characters, making their way to safe houses and extraction points.


Characters

*The first game follows four survivors as they travel from
Pennsylvania Pennsylvania (; ( Pennsylvania Dutch: )), officially the Commonwealth of Pennsylvania, is a state spanning the Mid-Atlantic, Northeastern, Appalachian, and Great Lakes regions of the United States. It borders Delaware to its southeast, ...
to
Georgia Georgia most commonly refers to: * Georgia (country), a country in the Caucasus region of Eurasia * Georgia (U.S. state), a state in the Southeast United States Georgia may also refer to: Places Historical states and entities * Related to the ...
. The game's four Survivors are: **Bill: an old
Vietnam War The Vietnam War (also known by #Names, other names) was a conflict in Vietnam, Laos, and Cambodia from 1 November 1955 to the fall of Saigon on 30 April 1975. It was the second of the Indochina Wars and was officially fought between North Vie ...
veteran. Voiced by Jim French. **Louis: a frazzled IT analyst. The most optimistic of the four. Voiced by Earl Alexander. **Francis: an outlaw biker who hates everything, except for vests. Voiced by Vince Valenzuela. **Zoey: a college student who loves horror movies. Voiced by
Jen Taylor Jennifer Taylor is an American actress. She is best known for her roles as Cortana in ''Halo'' games and the intelligent personal assistant. Career Jen Taylor taught herself how to do voice work by recording the radio and imitating what she ...
. *The second game follows another group as they travel from
Savannah, Georgia Savannah ( ) is the oldest city in the U.S. state of Georgia (U.S. state), Georgia and is the county seat of Chatham County, Georgia, Chatham County. Established in 1733 on the Savannah River, the city of Savannah became the Kingdom of Great Br ...
to
New Orleans, Louisiana New Orleans ( , ,New Orleans
Merriam-Webster.
; french: La Nouvelle-Orléans , es, Nuev ...
, and features four new Survivors: **Coach: a portly high school football coach. Voiced by
Chad L. Coleman Chad L. Coleman (born September 6, 1967) is an American actor. He is perhaps best known for playing Dennis "Cutty" Wise on the HBO series ''The Wire'' (2004–08), Tyreese on the AMC (TV channel), AMC series ''The Walking Dead (TV series), The Wa ...
. **Ellis: an overly talkative mechanic. Voiced by
Eric Ladin Eric Steven Ladin (born February 16, 1978) is an American actor. Early life and education Ladin studied at the USC School of Dramatic Arts. Career Ladin has guest starred as William Hofstadt on multiple episodes of the AMC show ''Mad Men'' a ...
. **Nick: a pessimistic gambler and con artist. Voiced by
Hugh Dillon Hugh Dillon (born May 31, 1963) is a Canadian singer and actor who is the lead vocalist of rock band Headstones. He is also a film and television actor; his notable roles include Mike Sweeney in '' Durham County,'' Ed Lane in '' Flashpoint'' an ...
. **Rochelle: a low-level TV reporter. Voiced by
Rochelle Aytes Rochelle Aytes is an American actress and model. She is best known for her role as April Malloy on ABC drama series ''Mistresses'' (2013–16) and as the voice of Rochelle in the critically acclaimed video game ''Left 4 Dead 2'' (2009). Aytes a ...
and modeled on
Shanola Hampton Shanola Hampton (born May 27, 1977) is an American actress best known for her role as Veronica Fisher on Showtime dramedy '' Shameless'' and as the face model of Rochelle in the video game ''Left 4 Dead 2''. Acting career 2000–2010: Early c ...
. *The Japanese arcade version of the second game follows the same route and story, but features four Survivors exclusive to the Arcade edition: **Yusuke: a Japanese college student visiting America on vacation. **Haruka: a Japanese schoolgirl visiting America on a school trip. **Sara: a Japanese-American tour guide. **Blake: an American bartender and army veteran.


Purple Francis

On February 12, 2021, two editors vandalized the ''Left 4 Dead'' community
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pu ...
with a series of hoax edits describing "Purple Francis", a nonexistent
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
who is visually identical to the character
Francis Francis may refer to: People *Pope Francis, the head of the Catholic Church and sovereign of the Vatican City State and Bishop of Rome *Francis (given name), including a list of people and fictional characters *Francis (surname) Places * Rural M ...
with the exception of a "purple hue". The edits provided detailed nonexistent
lore Lore may refer to: * Folklore, acquired knowledge or traditional beliefs * Oral lore or oral tradition, orally conveyed cultural knowledge and traditions Places * Loré, former French commune * Loré (East Timor), a city and subdistrict in Lau ...
, and cross-references to over a dozen edited pages, where Purple Francis was discussed in detail alongside other existing characters. Purple Francis was described as having been born in a candle factory, and turned purple through an iron-rich diet, which made him "incredibly attractive to women". The edits also claimed that Purple Francis's daughter had an affair with
Ronald Reagan Ronald Wilson Reagan ( ; February 6, 1911June 5, 2004) was an American politician, actor, and union leader who served as the 40th president of the United States from 1981 to 1989. He also served as the 33rd governor of California from 1967 ...
, that ten players passed out after hearing his voice in the game for the first time, and that he was later removed from retail copies of the game by
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
, "due to negative feedback." "Screenshots" of Purple Francis were also supplied, depicting the character photoshopped into existing artwork throughout the wiki. While the edits were eventually reverted a few days after creation, Purple Francis received a cult following within the ''Left 4 Dead'' fan community, and a
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
on
Steam Workshop Steam is a video game digital distribution service and storefront by Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third ...
was released on February 14 by a developer who'd worked on official ''Left 4 Dead'' content in the past, claiming to restore the "cut content" depicting Purple Francis. The original creators of Purple Francis were later identified as "Lucy" and "Unknowntrope," two teenagers who had originally come up with the concept as an inside joke.


Gameplay

The ''Left 4 Dead'' games are
first-person shooters First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eye ...
incorporating
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
elements. A player controls one of the four Survivor characters, and has the ability to move, jump, and use weapons in their possession. Players are limited to two weapons: a main firearm with limited ammunition taken from ammo caches, and either one (or two pistols) sidearm with unlimited ammunition or a melee weapon. Players also have three additional inventory slots. The third slot gives the player a thrown weapon, including a
Molotov cocktail A Molotov cocktail (among several other names – ''see other names'') is a hand thrown incendiary weapon constructed from a frangible container filled with flammable substances equipped with a fuse (typically a glass bottle filled with flamma ...
, a pipe bomb that can be used to lure a horde towards it before it explodes, or a bile jar that can be used to lure a horde to a specific area. The fourth slot provides for either a health kit which they can use on themselves or the other survivors, a defibrillator to revive a dead Survivor, or a special ammo deployment kit providing unique ammo such as explosive bullets. The fifth inventory slot is used for pain pills, giving the player a temporary health boost, or an adrenaline shot, temporarily increasing the player's speed. Some environmental objects like propane tanks or gasoline cans can be carried and thrown at hordes, upon which they can be fired upon as a makeshift explosive, but cannot be stored in the player's inventory. In ''Left 4 Dead 2'', limited-use weapons such as the chainsaw or the machine gun can also be carried in a similar manner. The player can use whatever object they are holding to temporarily push back any Infected surrounding them. A
health bar Health, according to the World Health Organization, is "a state of complete physical, Mental health, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World H ...
is used to track each character's health; players are aware of the state of each other's health and special items, and each character is shown to other players through an outlined silhouette on the game's
HUD Hud or HUD may refer to: Entertainment * ''Hud'' (1963 film), a 1963 film starring Paul Newman * ''Hud'' (1986 film), a 1986 Norwegian film * ''HUD'' (TV program), or ''Heads Up Daily'', a Canadian e-sports television program Places * Hud, Fa ...
, regardless of walls that separate the characters, and colored based on their health state. A character's health suffers from attacks from any Infected, environmental effects such as fires, and from friendly-fire incidents. When a character's health falls below a certain level, the character will not be able to move as fast until they can restore their health. If the player's health drops to zero, they become incapacitated, and a new temporary health bar appears, representing a bleed out period. Should this bar drop to zero, the character dies, and can only be restored either through a defibrillator, appearing later in a level in a "rescue closet" from which they must be freed, or when the remaining players reach the safe house. Otherwise, an incapacitated character can be revived with the assistance of any other character. However, if a character becomes incapacitated three times in a row without using a first-aid kit, they will immediately die the third time. Similarly, if a character falls over an edge, they will hang precariously for a limited time, falling to their death if they are not assisted in time. In the main campaign mode, each campaign is divided into two to five sections. For all but the last section, the goal of the players is to reach the safehouse at the end of the level, where fresh supplies of weapons, ammo, and health items are typically found. In the final section, the campaign comes to a climax and requires the players to either make a stand against waves of Infected as they wait for a rescue vehicle, fill up an escape vehicle's gas tank while fending off the horde, or race through a gauntlet of Infected to make their way to the rescue point. Additional game modes are also available. A 4-on-4 competitive mode is available, where in alternating matches, one side controls the Survivor characters while the other controls unique Infected creatures. When playing as the Survivors, the goal remains the same as the normal campaign mode. The Infected side tries to prevent the Survivors from making their way to the safehouse; should they be killed by the survivors, they will respawn later as a new creature. Scoring is based on how far the Survivors get and other factors, with the team with the most points at the end of a campaign considered the winner. Other modes are based on single-situation standoffs where the Survivors have to hold out as long as possible. In ''Left 4 Dead 2'' two additional modes have been introduced. In "realism" mode, several of the video game aspects are removed from the game, such as the identification of the location of teammates via their silhouette, the respawning of dead characters later in rescue closets, and more severe damage models. The sequel also features "mutations", game modes based on either the campaign or competitive modes where specific rules may be in place. For example, one mutation may give all the Survivor characters chainsaws from the start, while another may make every unique infected appear as a specific type, such as the Tank. Both games support user-generated content through new maps and campaigns using tools provided by Valve; ''Left 4 Dead 2'' also provides support for custom mutations. Valve has further supported the user community by highlighting popular third-party maps, and including select ones in software patches for the game.


AI Director

The ''Left 4 Dead'' series uses a collection of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
routines, collectively the "AI Director", to monitor and alter the gameplay experience in response to the players. Valve's primary goal with the AI Director was to promote replayability of the games' campaigns, as their previous multiplayer games with this feature, such as ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preven ...
'' and ''
Team Fortress 2 ''Team Fortress 2'' is a 2007 multiplayer first-person shooter, first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video game), Quake'' and ...
'' have shown thriving communities of players that continue to play the games despite the limited number of maps available due to the unpredictable nature of online play. In considering this for ''Left 4 Dead'', Valve identified that many games use static events that always occur at fixed points in a level, or limited dynamic events where one of several events could occur at fixed points. Valve themselves had used this idea in some key battles in '' Half-Life 2: Episode Two'' where the spawning of Combine forces would be based on the player's location. They recognized that such systems do not promote replayability or cooperation: players could easily memorize where events would occur, and those that had yet to experience the events would slow other players down. With the concept of the AI Director, Valve believed it could capture the same chaos and randomness that would occur in ''Counter-Strike'' and ''Team Fortress 2'' in the cooperative gameplay experience, transforming it from simple memorization to a skills challenge. Valve has further termed this approach "
procedural narrative A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
", creating a new story each time the game is played. The AI Director has several facets that combine to form "structured unpredictability" for each playthrough. The Director first procedurally generates a dramatic flow for the level, which identifies the size and location of hordes of common infected and uncommon infected throughout the level. The procedural generation considers each traversable area on the map, using pathfinding algorithms that Valve had incorporated into ''Counter-strike'' computer-controlled characters, and the "flow" of the map—the general direction from the start of the level to the safe house. As players progress through the map, the Director will spawn infected in areas near the players and out of sight, while removing infected from earlier portions of the map the players have passed through. The placement also considered the "Escape Route", the shortest path through the map, and will increase encounters along this route to increase the difficulty. Spawning rules are different for each of the infected; hordes are more often spawned behind players to take them by surprise, while special infected like the Hunter and Smoker will spawn ahead of the players, giving their individual AI the opportunity to lay in wait for the players. Procedural generation is also used to place weapons and other items throughout the level. Weapons and equipment can be programmed by the map designer to be generated by the Director at fixed points, allowing for some predictability for the players, and to give some creative control to the design for story-telling and visual effects. Overriding the procedural generation is the aim to create "active dynamic pacing" of the game by continuous monitoring of players, and altering the predetermined pacing to react to this. Each player character is tracked by a metric called the Survivor Intensity, which increases as the character takes damage, becomes incapacitated, or another character dies nearby, among other effects, and slowly decays in time. The Director will alter its previously developed schedule for spawning of infected to build up Survivor Intensity to a certain threshold; when this occurs, the game sustains this peak for a few seconds, then enters a period where it relaxes and reduces the spawning of infected, allowing the players to finish their current encounter and allow their Survivor Intensities to fall away from the threshold. The Director then repeats this cycle until the players have reached the end of the level. The boss infected encounters are generated through different means, creating a sequence based on cycling without repetition between three situations: Tank, Witch, or "No event". Boss events are then generated based on the number of areas the players have passed through. These events are not modified by the dynamic pacing of the game; Valve discovered when these were controlled by the pacing, players would often be at too high of an intensity to allow these encounters to occur. Keeping the events on a separate track allows the pacing to be unpredictable, further enhancing the replayability goal of the Director. The Director also creates mood and tension with emotional cues, such as visual effects, audio cues for specific types of infected, and character communication. Within ''Left 4 Dead 2'', the Director has the ability to alter placement of walls, level layout, lighting, and weather conditions, and reward players for taking more difficult routes with more useful weapons and items. A dedicated Director routine dynamically controls music and other ambient sound effects, monitoring what a player has experienced to create an appropriate sound mix. The process is client-side and done by a multi-track system. Each player hears their own mix, which is being generated as they play through the game, and dead players watching a teammate hear their teammates' mix. Valve sees the AI Director as a tool to be used for other games. A software patch for the cooperative game ''
Alien Swarm ''Alien Swarm'' is a multiplayer top-down shooter video game developed by Valve. It is a remake of a mod for ''Unreal Tournament 2004'', and it was developed by the original team, who were hired by Valve during the course of the development pro ...
'' added a game mode, Onslaught, that used a version of the AI Director from ''Left 4 Dead'' to dynamically generate enemies for the players to fight. Valve has investigated the use of
biofeedback Biofeedback is the process of gaining greater awareness of many physiology, physiological functions of one's own body by using Electronics, electronic or other instruments, and with a goal of being able to Manipulation (psychology), manipulate t ...
from the players directly as input for the Director. At the 2011
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ...
, Valve demonstrated a simple test where a player, fitted with a device to measure
skin conductance Electrodermal activity (EDA) is the property of the human body that causes continuous variation in the electrical characteristics of the skin. Historically, EDA has also been known as skin conductance, galvanic skin response (GSR), electrodermal ...
level, played through a ''Left 4 Dead 2'' level. Certain in-game actions, such as hearing a threatening noise or passing an opening doorway, would cause the skin conductance to rise. Valve postulates that such information fed into the Director could create a much more effective player experience.


Infected characters

The Infected characters within the game are divided into four categories. The most abundant are the "common" infected, the least deformed of the infected creatures. Alone, these infected are weak, but in large numbers, they pose a significant threat to the Survivors. Often, the Director will engineer a "horde", where a large number of the common infected charge the players. Hordes can also be created by setting off in-game "crescendo events" that usually involve some loud noise created by the players, or by activating a
car alarm A car alarm is an electronic device installed in a vehicle in an attempt to discourage theft of the vehicle itself, its contents, or both. Car alarms work by emitting high-volume sound (often a vehicle-mounted siren, klaxon, pre-recorded verbal ...
. As such, many individual levels feature a unique, noisy event, such as the raising of a rusty elevator, where a very large horde will be attracted, with the players given forewarning so that they can prepare for the onslaught. A second type of infected introduced in ''Left 4 Dead 2'', are the "uncommon infected". Uncommon infected are unique to certain campaigns and, though not any stronger than the common infected, have a special ability that can hamper the players' progress. For example, the uncommon infected in "Hard Rain" are infected road workers that are still wearing protective ear pieces, making them immune to the lure of pipe bombs. The third type of infected creature are the "special" infected. Each of these creatures appear less frequently during a campaign, and are designed to keep the players working together as a team. They have very specific vocalizations, as well as
leitmotif A leitmotif or leitmotiv () is a "short, recurring musical phrase" associated with a particular person, place, or idea. It is closely related to the musical concepts of ''idée fixe'' or ''motto-theme''. The spelling ''leitmotif'' is an anglici ...
s which are inserted into the game's soundtrack when the AI Director places one, allowing Survivor players some forewarning. They serve as playable characters for the Infected in the games' versus modes. * Hunter - a nimble and agile Infected that is able to leap large distances and tackle a single Survivor, who will take damage until either they are killed or the Hunter is either killed or shoved off. The pounced Survivor is rendered completely incapable of taking action, encapsulating the intent of the special infected: they ''must'' be rescued by other Survivors as they cannot help themselves. * Smoker - an Infected with a long tongue that it uses to ensnare and strangle Survivors, rendering them helpless until the tongue is hit or the Smoker killed or stunned with explosives or shoving. When killed, it leaves a cloud of smoke that temporarily obscures the Survivors' vision and makes them cough. * Boomer - a slow-moving bloated Infected that vomits bile onto Survivors; though not harmful itself, the bile attracts common infected to the character. When killed, a Boomer explodes, covering any nearby Survivors in more bile. * Spitter - an Infected that spews a large amount of acidic "spit" at the Survivors. Survivors standing in the "goo" suffer quickly-increasing damage until they move out of the puddle. The Spitter herself is quite weak and upon her death, she leaves a small puddle of acid that also damages Survivors. * Charger - an Infected with a large mutated arm that attacks by charging Survivors at high speed. The charge attack is capable of knocking down and effectively stunning every Survivor at once, and the Survivor at the forefront of the attack is carried as far as the Charger runs or until the Charger hits a wall, at which point the Charger begins to pummel the Survivor. Survivors being pummeled are completely helpless and will be killed unless the Charger is killed. The Charger is also unique among the Special Infected in that, due to its hulking size, it cannot be shoved; only frag rounds and explosives can stumble a Charger. The Charger can cause almost as much damage with its standard melee attack while not charging. * Jockey - a small Infected with a hunchback that can "ride" a Survivor, hence the name. A Jockey can control a Survivor's movement while riding them, steering the Survivor into danger. A Survivor suffers damage as long as a Jockey rides them and is completely helpless unless the Jockey is shoved or killed. Finally, there are two special "boss" infected characters that the AI Director includes at rare moments: * The Witch - an infected woman with glowing eyes and long clawed fingers. Witches are unique in that they are passive, preferring to be left alone to cry. However, if a Survivor "startles" her, either with their flashlight, by invading her space, or by damaging her, she will charge that Survivor and automatically incapacitate them. Once incapacitated, the Witch will viciously attack the downed Survivor until either they are killed or she is. If she kills the Survivor who initially disturbed her, then she will run away. On higher difficulty levels, a Witch can automatically kill a Survivor. She is not particularly durable, but she can run faster than Survivors, making it difficult to slay her before someone takes damage. She is the strongest and fastest infected on foot. However, she has the second most hit points, behind the Tank. She can be stunned by explosives and frag rounds. * The Tank - an enormous Infected with superhuman strength. The Tank can charge Survivors and smash them to the floor, or can throw debris, rocks, and cars at them, the latter resulting in instant incapacitation. Kiting is a valid tactic, but Survivors must do so for an extended period of time, a Tank on Normal difficulty has ten times the health of all the Survivors ''combined''. In versus —modes, players may not control the Witch, and may only play as a Tank if the AI Director has already chosen to spawn one. He is the second strongest infected and has the highest number of hit points by far over all of the other infected. Due to his gargantuan size, the Tank can only be stumbled by exploding oxygen canisters or propane tanks.


See also

*''
Back 4 Blood ''Back 4 Blood'' is a first-person shooter developed by Turtle Rock Studios and published by Warner Bros. Interactive Entertainment. It was released on October 12, 2021, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Ser ...
'' — a game made by
Turtle Rock Studios Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Michael Booth. It was acquired by Valve in 2008, but was re-founded in 2011 as an independent company by Phil Robb and ...
, the developers of ''Left 4 Dead''. *'' The Walking Dead'' — a game made by
Telltale Games Telltale Incorporated (trade name: Telltale Games) was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following ...
was planned to be a ''Left 4 Dead'' spin-off early in development.


References


External links

* {{Left 4 Dead series Asymmetrical multiplayer video games Valve Corporation franchises Video game franchises Video game franchises introduced in 2008